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Project Settings

Spline Architect has several settings available in the Project Settings menu.

Spline Architect settings can be accessed via Edit -> Project Settings -> Spline Architect (under the Plugins category).

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Corner Angle Increment

Controls the angle increment at which new meshes for corners will be baked. To avoid generating too many baked meshes, all corner angles will be rounded according to this value. For example, if the Corner Angle Increment is 0.5, corners will be baked every 0.5 degrees (0.5, 1, 1.5, etc.), and if it’s 1, then every full degree (0, 1, 2, etc.).

Default Wall Preset

This sets the default SplineArchitectWall preset that will be used when creating new SplineArchitectWall actors.

On Level Save Action

This setting controls what happens to SplineArchitectWall actors when the Level is saved. It is useful for automatically baking all SplineArchitectWall actors before packaging the game.

Options available:

  • Nothing – does nothing, leaves everything as-is
  • Rebake Unbaked – bakes only those SplineArchitectWall actors that haven’t been baked yet
  • Rebake All – bakes all SplineArchitectWall actors
  • Unbake All – unbakes all SplineArchitectWall actors

Note: Actors will also be baked when using the Auto-Save command.