Wall Preset¶
1. What is a Wall Preset?¶
A Wall Preset is a Struct that defines how a generated SplineArchitectWall actor will look. It is located in the Preset category of the SplineArchitectWall actor (Details panel).
2. What do the Wall Preset parameters do?¶
| Parameter | Example |
|---|---|
| WallHeight – Sets the wall height; the scale is applied to all meshes based on this value. |
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| HeightOverride – If true, allows manually setting the wall height; otherwise, WallHeight is taken from the first element of the WallMeshes array. |
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| WallLength – Sets the length of a wall segment; segments will be divided by this value, and meshes from the WallMeshes array will be selected based on the segment length. |
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| LengthOverride – If true, allows manually setting the wall length; otherwise, WallLength is taken from the first element of the WallMeshes array. |
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| CornerLength – Sets the corner length; this much is subtracted from segments to form a corner. |
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| CornerLengthOverride – If true, allows manually changing the corner length; otherwise, CornerLength is taken from the CornerMesh. |
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| RandomizeSegmentsBy – Randomizes the length of the segments. Can be used to add variety to the wall, as a different mesh can be selected based on the segment length, which adds variation. |
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| WallZHandling – Defines how meshes are arranged when spline segments are not flat. KeepZ – Keeps the "Pitch" rotation at 0 and only adjusts the mesh’s Z position. FollowSpline – Rotates the mesh to match the segment’s "Pitch". Skew – Generates a new, bent mesh. KeepFlat – Ignores Z-axis changes and generates a straight wall. |
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| SkipPieces – Allows skipping or keeping certain segments (either straight or tilted). |
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| Inset – Pushes meshes inwards or outwards from the spline by a specified distance. |
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| OverlapPiecesBy – The amount of overlap to prevent gaps between meshes due to imperfect edges. |
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| NumFloors – How many times to duplicate segments with a Z offset equal to WallHeight (number of floors). |
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| TreatSplineReversed – Allows placing meshes in this SplineArchitectWall in reverse order. |
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| WallMeshes – The main meshes for wall segments; the most suitable one is selected from this array based on segment length. |
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| FillerWallMeshes – Additional meshes to fill gaps, preventing the main WallMeshes from stretching or shrinking. |
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| MinFillerWallLength – The minimum length for a filler mesh; shorter meshes will not be placed. |
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| KeepWorldScale – If true, meshes will not be scaled according to the segment, but will use their original scale. |
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| WorldScale – The original scale of the meshes, applied when KeepWorldScale is true. |
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| CornerMesh – The mesh used for forming corners. |
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| CornerType – The type of corner: Straight, Bend, Chamfer, or Pipe. (Pipe will be used for pipes with a centered pivot). |
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| OverlapCornersBy – Allows overlapping corners individually to avoid gaps, for example, if the ends of a mesh are sticking out. |
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| OffsetBy – Offsets all meshes by the specified vector. |
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| RandomizeLocationBy – Randomly changes the position of meshes by this vector (small values are recommended to avoid Z-fighting). |
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| FloorSurfaces – An array of floor configurations, where each element describes the parameters of the floor surface. |
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| PostConfigurations – An array of post configurations, determining how and where posts will be generated. |
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| RandomisationSettings – Randomization settings that allow to change specific meshes into other random meshes. |
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| MaterialParameters – An array of material parameters that allows setting specific material parameters on certain meshes. |
FloorSurfaces parameters (FFloorData):¶
| Parameter | Example |
|---|---|
| Material – The material that will be applied to the floor surface. |
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| AlignTo – Floor alignment relative to the main walls: Top, Center, or Bottom. |
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| ZOffset – Vertical offset for the floor position. |
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| Inset – Insetting the floor inwards or outwards from the wall contour. |
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| Thickness – The thickness of the floor (extrude height). |
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| Subdivisions – Controls the number of polygons in the floor. |
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| BendsResolution – Sets the distance between vertices on curved corners. |
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| UVScale – Changes the scale of the floor's UV coordinates. |
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| FillColor – Vertex color applied to all vertices except the edges. |
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| EdgesColor – Vertex color for the edges. |
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| ColorBlurIterations – More iterations will blur the floor mesh's vertex colors more. |
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| UseDelaunayTriangulation – Delaunay triangulation provides better triangulation, but edges cannot overlap. If the floor mesh isn't working, try disabling this parameter. |
PostConfigurations parameters (FPostData):¶
| Parameter | Example |
|---|---|
| PostMesh – The mesh used for generating posts. |
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| GenerationMethod – Post generation method: OnCorners, OnSplinePoints, BetweenSegments, OnCustomPieces, Periodically, StartAndEnd. |
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| AverageDirections – Only applicable when GenerationMethod is OnSplinePoints. Averages the directions. |
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| PeriodDistance – Only applicable when GenerationMethod is Periodically. Sets the distance between posts. |
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| PostOffset – Offsets the posts by a specified vector (X - along the spline, Y - inwards/outwards, Z - vertically). |
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| AddRotation – Adds rotation to all posts. |
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| bScaleToWallHeight – Automatically changes the post's scale to match WallHeight. |
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| PostScale – Adjusts the post's scale. |
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| SkipRule – Can skip posts if the segment is flat or tilted. |
RandomisationSettings parameters (FRandomSettings):¶
| Parameter | Example |
|---|---|
| RandomMeshes – An array of FRandomMeshes structs that define the rules for random mesh swapping. |
FRandomMeshes parameters:¶
| Parameter | Example |
|---|---|
| KeyMesh – The target mesh to be replaced by a random one from the RandomMeshes array (including KeyMesh itself). |
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| RandomMeshes – An array of meshes with weights ( FRandomMeshWithWeight) from which one is randomly selected. A higher weight increases the chance for that mesh. |
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| FitRandomType – MatchScale or KeepScale - determines whether to maintain the original scale or to scale the mesh to fit into the key mesh. |
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| Knockout – Controls how many meshes will be randomly removed (0.0f = none, 1.0f = all). |
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| MirrorX/Y/Z – Option to multiply the scale by -1. Only works when converting to StaticMeshComponents. |
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| Rot90 – Randomly rotates meshes by 90, 180, or 270 degrees. |
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| Rot180 – Randomly rotates meshes by 180 degrees only. |
MaterialParameters parameters (FMatParams):¶
| Parameter | Example |
|---|---|
| MaterialApplicationMode – Material application mode: Include (only specified), Exclude (except specified), All (for all). |
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| MaterialReferences – A list of materials to apply parameters to (when the mode is not All). |
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| MeshApplicationMode – Mesh selection mode: Include, Exclude, or All. We can change Material parameters only on specific meshes if needed. |
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| StaticMeshReferences – A list of meshes to apply parameters to (when the mode is not All). We can change Material parameters only on specific meshes if needed. |
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| Parameters – An array of material parameters ( FMatParam). |
FMatParam parameters:¶
| Parameter | Example |
|---|---|
| ParameterName – The name of the material parameter we want to change. |
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| ParameterType – The parameter type: Float or Vector. |
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| FloatValue – The float value (when the type is Float). |
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| ColorValue – The color value (when the type is Vector). |
