Project Settings¶
Spline Architect has several settings available in the Project Settings menu.
Spline Architect settings can be accessed via Edit -> Project Settings -> Spline Architect (under the Plugins category).
Corner Angle Increment¶
Controls the angle increment at which new meshes for corners will be baked. To avoid generating too many baked meshes, all corner angles will be rounded according to this value. For example, if the Corner Angle Increment is 0.5, corners will be baked every 0.5 degrees (0.5, 1, 1.5, etc.), and if it’s 1, then every full degree (0, 1, 2, etc.).
Default Wall Preset¶
This sets the default SplineArchitectWall preset that will be used when creating new SplineArchitectWall actors.
On Level Save Action¶
This setting controls what happens to SplineArchitectWall actors when the Level is saved. It is useful for automatically baking all SplineArchitectWall actors before packaging the game.
Options available:
Nothing– does nothing, leaves everything as-isRebake Unbaked– bakes only thoseSplineArchitectWallactors that haven’t been baked yetRebake All– bakes allSplineArchitectWallactorsUnbake All– unbakes allSplineArchitectWallactors
Note: Actors will also be baked when using the Auto-Save command.

