Interior / Exterior Walls¶
Sometimes you may want different wall meshes for the outside and inside of a building (e.g. brick exterior, wood interior). There are a couple of ways to achieve this with Spline Architect, each with its pros and cons.
Method A – Combined Mesh (Recommended for simplicity)¶
The easiest method is to combine both exterior and interior parts into one mesh:
- Model or assemble a wall mesh that includes both the exterior and interior surfaces.
- Use Actor > Convert to Static Mesh in Unreal if needed.
- Use this mesh in Spline Architect as a normal wall.
Pros:
- Simple workflow.
- Windows and doors only need one CustomPiece
to cut through both sides.
- Fewer walls to manage.
Cons: - Less flexible if you want to swap out materials or styles later.
Method B – Separate Stacked Walls (Flexible)¶
Another option is to use two SplineArchitectWall
actors:
- One for the exterior
- One for the interior
You can keep them aligned by using an empty “control” Spline Wall with WallHeight = 0
, and stack both walls on top of it.
This way, you only modify one spline, and both walls follow it.
Pros:
- More flexible – you can use completely different meshes/materials for inside vs. outside.
- Automatically adjusts to spline changes.
Cons:
- CustomPieces
(windows/doors) must be placed on both walls, which can be cumbersome.
- Requires careful alignment of Input Key on Spline
for matching CustomPieces.
- Stacking logic may behave differently depending on your setup (e.g. empty walls vs. real walls).